
The Prince's Table
🏰 The Prince's Table 🏰
Every seal is a fate. You shape the kingdom and balance the four factions who hold it together.
Name your realm and take the throne. Your only power is your decisions. Every event that reaches you can be Accepted or Rejected each choice bears your seal, and each has a cost.
Controls
- Left Click — Place a building / draw a road / select a card
- Right Click — Cancel placement / demolish a road
- Right Click + Drag — Pan the camera
- W A S D / Arrow Keys — Move the camera
- Mouse Scroll — Zoom in / out
- R — Flip the building ghost horizontally while placing
How to Play
- Balance four factions the People, the Army, the Clergy, and the Merchants. Let any one of them tip too far in either direction, and your reign ends.
- Build your city on an isometric grid spend Willpower to lay roads and construct buildings; place them close together to trigger synergy bonuses.
- Grow your population your city climbs from Camp to Town, to City, and toward victory as it grows.
- Weather the crises card-driven events, Council sessions, micro-quests, and sabotage ultimatums keep testing your rule.
Graphics created by Panzilla Design
| Updated | 3 days ago |
| Published | 4 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | BatuhanE. |
| Genre | Strategy, Simulation |
| Tags | Cozy, Isometric, kingdom, Medieval, Singleplayer, Turn-based Strategy |
| AI Disclosure | AI Assisted, Code, Graphics |





Comments
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The game looks very nice and design is also promising. I believe there can be couple of points to balance and improve, such as when in build mode(road selected) then it can be kept till it is deselected. Also, making decisions at every turn makes the game too monotonous. I'm not sure how to improve that, I trust the developer lol. There can be a mechanic such as removing cards or crafting cards. Because at some point I had 5 demolish cards and I didn't wanna demolish anything. That surely needs some improvement. Also leaders of each group complains even if their status is good, I didn't get the reason behind that, maybe a bug or aggressive balancing mechanic, just doesn't feel right. And maybe the best improvement can be setting a goal for the player. I can build a city but what is my goal overall? The game loop doesn't feel like ending or completed at some point. Overall game experience is on a very good level already. It is very much polished. Slight improvements can make the game ready to be shipped. Keep up the good work!
Thank you so much for the feedback! I've noted all of it down and I'll think about how I can improve and fix these. I'll do my best :)
The graphics are nice, but the controls are strange and unfamiliar. The interface is also a little confusing, although I don't know English very well myself. I wish you the best of luck with further development!
Thanks so much for playing my game and leaving a review! If you could share what felt off or confusing about the controls, I'll do my best to fix them. Thanks again!
Out of habit, I try to scroll by clicking the mouse wheel, and sometimes I try to drag the mouse itself to the edge of the screen—just like in Dota. But for some reason, you can only move the screen by right-clicking